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Mouse Rotation And Movement Script with Character Controller

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I've been working on a game for nearly a week and, being a near-complete noob with lots of programming experience in anything but c#, I'm stuck while making a movement script. This is my current code: using System.Collections; using System.Collections.Generic; using UnityEngine; public class Movement : MonoBehaviour { public CharacterController controller; public Vector3 MovementSpeed; public float MouseSpeed; // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { #region BasicMovement if (Input.GetKeyDown(KeyCode.LeftShift)) { if (Input.GetKeyDown(KeyCode.W)) MovementSpeed.z += 4; if (Input.GetKeyDown(KeyCode.A)) MovementSpeed.x -= 4; if (Input.GetKeyDown(KeyCode.S)) MovementSpeed.z -= 4; if (Input.GetKeyDown(KeyCode.D)) MovementSpeed.x += 4; if (Input.GetKeyUp(KeyCode.W)) MovementSpeed.z -= 4; if (Input.GetKeyUp(KeyCode.A)) MovementSpeed.x += 4; if (Input.GetKeyUp(KeyCode.S)) MovementSpeed.z += 4; if (Input.GetKeyUp(KeyCode.D)) MovementSpeed.x -= 4; } else { if (Input.GetKeyDown(KeyCode.W)) MovementSpeed.z += 2; if (Input.GetKeyDown(KeyCode.A)) MovementSpeed.x -= 2; if (Input.GetKeyDown(KeyCode.S)) MovementSpeed.z -= 2; if (Input.GetKeyDown(KeyCode.D)) MovementSpeed.x += 2; if (Input.GetKeyUp(KeyCode.W)) MovementSpeed.z -= 2; if (Input.GetKeyUp(KeyCode.A)) MovementSpeed.x += 2; if (Input.GetKeyUp(KeyCode.S)) MovementSpeed.z += 2; if (Input.GetKeyUp(KeyCode.D)) MovementSpeed.x -= 2; } controller.SimpleMove(MovementSpeed); #endregion #region Rotation if (Input.GetAxis("Mouse X") > 0) transform.Rotate((Vector3.up) * MouseSpeed); if (Input.GetAxis("Mouse X") < 0) transform.Rotate((Vector3.up) * -MouseSpeed); #endregion } } As shown in the code, I'm using a character controller instead of a rigidbody and missing an up/down look script. The code currently uses the old input system, and I'm hoping to update it to the new system once this movement script is complete, as all I have to do is change the input methods.

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