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Controlling Pause Menu with Keyboard

Hi! I'm still working on my Top-Down-Shooter and implemented a Pause-Menu so far. The Pause Menu consists of 3 Buttons; "Resume Game", "Exit to Main Menu" and "Exit Game". Clicking on them works fine,...

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TouchScreenKeyboard.isSupported==false

I'm developing my iOS game on Unity from my MacBook Pro. I also have Unity Remote 4 connected to my ipad. at One point I need my ipad onscreen keyboard, but I tried all those commands available I can...

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Virtual Keyboard

I'm using the Unity Awesomium and I'm wanting to have a virtual Internet Shop in my game. So each Virtual Monitor needs to have a Virtual Keyboard. How can I achieve to do this. I was able to make a...

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How to change the editor's keyboard to AZERTY layout?

This is really urgent! Haven't found anything on Google.

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New gui: How to disable keyboard input when user is typing?

How can I disable unrelated keyboard input when user is typing in an InputField?

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how make to make ios keyboard's return key submit input?

I have a Unity UI's input field and a text box. When i use Input.GetKeyDown(KeyCode.Return). It only works on the OSX and PC build and not on the IOS build. IOS keyboard's return key does nothing. I...

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How to create keyboard-input math puzzle?

I want to create a puzzle casual math game for kids, in a similar style like 'The Four' game in the AppStore and Google Play. 'The Four' is the reference for the game. Basically, the gameplay is like...

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can't close iOS keyboard without crashing the app

When using GUILayout.TextArea there is no "done" button on the iOS mobile input keyboard and therefore no way to dismiss the keyboard and get back to the app without force quitting the app. I do not...

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Keyboard in IOS

This feels like a question that should be out there somewhere, but I have not been able to find anything helpful about how to use ios keyboards. Unity scripting said: TouchScreenKeyboard.Open("",...

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Ipad bluetooth keyboard as input

Is it possible to get the input of a bluetooth keyboard on an ipad outside of the onscreen keyboard functionality (for example left and right arrows to move a character)? From googling it seems that...

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Using the IOS Keyboard

Hello everyone. I know this is a very basic question, and I don't mean to have you guys write code for me, but I cannot figure out how the IOS keyboards work. In all the tutorials and articles in the...

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input.GetAxis (float) not working, but Raw works.

I have been scratching my head for a while on this one: My Input.GetAxis is not working. I have hit reset in the Input Manager, and renamed the duplicates of Horizontal and Vertical to HorizontalJoy...

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Unity 5 keyboard bug

unity version: unity 5.1.2f platform: ios i create a demo and only add a InputField in my scene my operations like this: firt situation: 1: i'm running my demo on ipad and clicking the input field, the...

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Unity built game resolution issue

Hello, So I'm trying to make a game in Unity, and everything is fine, the screen resolution on the Game and Scene view are perfect and well adjusted for every aspect ratio, but after I build the game,...

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How to close an InputField

To goal is to simply close the InputField. This works on IOS: inputField.DeactivateInputField(); But not on PC, is there another way?

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Using IOS keyboard

Hello everyone, I am a c# developer, and I was wondering how to pull up the keyboard in IOS. All things that I look at do not work, no matter which source I turn to, it fails to work. I have been doing...

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IOS Keyboard Save Text

Hello! I am making a game, and I need to pull up a keyboard, but I don't know how to save the entered text as a string. My code is: #pragma strict // Hides the keyboard if the device is facing down //...

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How to disable specific keys (all but W-A-S-D)?

Hello, I'm showing a video game in an exhibition, and the institution have reported some problems regarding visitors quitting the application and using the computer to do other things. The video game...

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When mobile keyboard is active, button clicks are not responding

In my game I have a canvas with a couple of buttons, I also have an inputfield. When the user clicks on the inputfield, the virtual keyboard slides up. If the users presses on a button, the button...

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