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ZQSD Analog input do not return analog value.

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I have the following setup ![alt text][1] [1]: /storage/temp/184845-screenshot-2021-08-15-205951.png SO I am expecting an Analog value like a Joystick when doing Vector2 input = controls.Player.Movement.ReadValue(); But this actually return me a normal Digitalized value (1, 0, 1) when using the Keyboard. It does work correctly when using joystick and thumbstick. Is my setup wrong ?

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