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Trying to create a keva game (planks), rigid body not working.

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Hi there, I am working on a project where you shoot a ball into a load of planks that are all balanced on top of each other (like a house of cards). A very simple concept, something that I thought I could whip up in 5 mins. I made the model in blender and imported it into unity, however when I try to put rigidbody on it doesn't work. Rigidbody works for anything else but when I put it on the keva building and hit play, the whole building just falls though the ground. I've tried placing the physics onto the thing as a whole, and onto each individual piece, and both. I've also changed the mass of each plank to very low, in case it was an error regarding mass. Does anyone know why this is happening? Thanks!

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